Index

A C D E G H I K L M N O P R S T U V W 
All Classes and Interfaces|All Packages

A

AController - Class in dev.mikita.darkforest.controller
The type A controller.
AController() - Constructor for class dev.mikita.darkforest.controller.AController
 
activate() - Method in class dev.mikita.darkforest.model.entity.Portal
Activate.
addHealth(double) - Method in class dev.mikita.darkforest.model.component.HP
Add health.
addItem(AItem) - Method in class dev.mikita.darkforest.model.component.Inventory
Add item boolean.
addSprite(ASprite) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
Add sprite.
AEquipment - Class in dev.mikita.darkforest.model.entity.Item.equipment
The type AEquipment.
AEquipment(int, String) - Constructor for class dev.mikita.darkforest.model.entity.Item.equipment.AEquipment
Instantiates a new AEquipment.
AItem - Class in dev.mikita.darkforest.model.entity.Item
The type AItem.
AItem(int, String) - Constructor for class dev.mikita.darkforest.model.entity.Item.AItem
Instantiates a new item.
Armor - Class in dev.mikita.darkforest.model.entity.Item.equipment
The type Armor.
Armor(int, String, double) - Constructor for class dev.mikita.darkforest.model.entity.Item.equipment.Armor
Instantiates a new armor.
ASprite - Class in dev.mikita.darkforest.core.sprite
The type ASprite.
ASprite() - Constructor for class dev.mikita.darkforest.core.sprite.ASprite
Instantiates a new A sprite.
attack(Monster) - Method in class dev.mikita.darkforest.model.entity.Player
Attack.
attack(Player) - Method in class dev.mikita.darkforest.model.entity.Monster
Attack.
AView - Class in dev.mikita.darkforest.view
The type AView.
AView() - Constructor for class dev.mikita.darkforest.view.AView
 

C

Config - Class in dev.mikita.darkforest.core
The type Config.
Config() - Constructor for class dev.mikita.darkforest.core.Config
 
continueGame() - Static method in class dev.mikita.darkforest.core.StateManager
Continue game.
controller - Variable in class dev.mikita.darkforest.view.AView
The Controller.
convertPixelToTile(double) - Static method in class dev.mikita.darkforest.core.tile.TileMap
Convert pixel to tile int.
convertTileToPixel(int) - Static method in class dev.mikita.darkforest.core.tile.TileMap
Convert tile to pixel int.
createTileMap(String, int) - Static method in class dev.mikita.darkforest.core.tile.TileMapManager
Create tile map tile map.

D

dev.mikita.darkforest - package dev.mikita.darkforest
 
dev.mikita.darkforest.controller - package dev.mikita.darkforest.controller
 
dev.mikita.darkforest.core - package dev.mikita.darkforest.core
 
dev.mikita.darkforest.core.factory - package dev.mikita.darkforest.core.factory
 
dev.mikita.darkforest.core.location - package dev.mikita.darkforest.core.location
 
dev.mikita.darkforest.core.sprite - package dev.mikita.darkforest.core.sprite
 
dev.mikita.darkforest.core.tile - package dev.mikita.darkforest.core.tile
 
dev.mikita.darkforest.model - package dev.mikita.darkforest.model
 
dev.mikita.darkforest.model.component - package dev.mikita.darkforest.model.component
 
dev.mikita.darkforest.model.entity - package dev.mikita.darkforest.model.entity
 
dev.mikita.darkforest.model.entity.Item - package dev.mikita.darkforest.model.entity.Item
 
dev.mikita.darkforest.model.entity.Item.bottle - package dev.mikita.darkforest.model.entity.Item.bottle
 
dev.mikita.darkforest.model.entity.Item.equipment - package dev.mikita.darkforest.model.entity.Item.equipment
 
dev.mikita.darkforest.view - package dev.mikita.darkforest.view
 
dev.mikita.darkforest.view.component.game - package dev.mikita.darkforest.view.component.game
 
dev.mikita.darkforest.view.component.inventory - package dev.mikita.darkforest.view.component.inventory
 
drop(Player) - Method in class dev.mikita.darkforest.model.entity.Item.AItem
Drop boolean.

E

equip(Player) - Method in class dev.mikita.darkforest.model.entity.Item.equipment.AEquipment
Equip.
Equipment - Class in dev.mikita.darkforest.model.component
The type Equipment.
Equipment() - Constructor for class dev.mikita.darkforest.model.component.Equipment
 
exitGame() - Static method in class dev.mikita.darkforest.core.StateManager
Exit game.
exitGameButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
Exit game button click handler.
exitGameButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.MainMenuController
Exit game button click handler.

G

Game - Class in dev.mikita.darkforest
The type Game.
Game() - Constructor for class dev.mikita.darkforest.Game
 
gameContinueButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
Game continue button click handler.
GameController - Class in dev.mikita.darkforest.controller
The type Game controller.
GameController() - Constructor for class dev.mikita.darkforest.controller.GameController
 
gameLoadButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.MainMenuController
Game load button click handler.
GameMenuController - Class in dev.mikita.darkforest.controller
The type Game menu controller.
GameMenuController() - Constructor for class dev.mikita.darkforest.controller.GameMenuController
 
GameMenuView - Class in dev.mikita.darkforest.view
The type Game menu view.
GameMenuView(GameMenuController) - Constructor for class dev.mikita.darkforest.view.GameMenuView
Instantiates a new Game menu view.
GameModel - Class in dev.mikita.darkforest.model
The type Game model.
GameModel() - Constructor for class dev.mikita.darkforest.model.GameModel
 
gameOver() - Static method in class dev.mikita.darkforest.core.StateManager
Game over.
GameOverController - Class in dev.mikita.darkforest.controller
The type Game over controller.
GameOverController() - Constructor for class dev.mikita.darkforest.controller.GameOverController
 
GameOverView - Class in dev.mikita.darkforest.view
The type GameOver view.
GameOverView(GameOverController) - Constructor for class dev.mikita.darkforest.view.GameOverView
Instantiates a new GameOver view.
gameSaveButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
Game save button click handler.
gameStartButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.MainMenuController
Game start button click handler.
GameView - Class in dev.mikita.darkforest.view
The type Game view.
GameView(GameController) - Constructor for class dev.mikita.darkforest.view.GameView
Instantiates a new Game view.
getArmor() - Method in class dev.mikita.darkforest.model.component.Equipment
The Armor.
getArmor() - Method in class dev.mikita.darkforest.model.entity.Item.equipment.Armor
Gets armor value.
getArmor() - Method in class dev.mikita.darkforest.model.entity.Player
Gets armor.
getAttackCollisionBox() - Method in class dev.mikita.darkforest.model.entity.Player
Gets attack collision box.
getBasicArmor() - Method in class dev.mikita.darkforest.model.entity.Player
Gets the basic armor.
getBasicDamage() - Method in class dev.mikita.darkforest.model.entity.Player
Gets the basic damage.
getBasicDamageRadius() - Method in class dev.mikita.darkforest.model.entity.Player
Gets basic damage radius.
getCanvasRoot() - Method in class dev.mikita.darkforest.view.GameView
Gets canvas root.
getCapacity() - Method in class dev.mikita.darkforest.model.component.Inventory
The capacity.
getCollisionBox() - Method in class dev.mikita.darkforest.core.sprite.ASprite
Gets collision box.
getCurrentArmor() - Method in class dev.mikita.darkforest.model.entity.Player
Gets current armor.
getCurrentLocation() - Method in class dev.mikita.darkforest.model.GameModel
Gets current location.
getCurrentState() - Static method in class dev.mikita.darkforest.core.StateManager
Gets current state.
getCurrentWeapon() - Method in class dev.mikita.darkforest.model.entity.Player
Gets current weapon.
getDamage() - Method in class dev.mikita.darkforest.model.entity.Item.equipment.Weapon
Returns the damage value.
getDamage() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets the damage that the monster can inflict.
getDamage() - Method in class dev.mikita.darkforest.model.entity.Player
Gets damage.
getDamageRadius() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets the radius of the damage that the monster can inflict.
getDamageRadius() - Method in class dev.mikita.darkforest.model.entity.Player
Gets damage radius.
getDamageRadiusBox() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets damage radius box.
getEquipment() - Method in class dev.mikita.darkforest.model.entity.Player
Gets the equipment.
getHealth() - Method in class dev.mikita.darkforest.model.component.HP
Gets health.
getHealth() - Method in class dev.mikita.darkforest.model.entity.Item.bottle.HealthBottle
The health.
getHealth() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets the health of the monster.
getHealth() - Method in class dev.mikita.darkforest.model.entity.Player
Gets health.
getHeight() - Method in class dev.mikita.darkforest.core.sprite.ASprite
Gets weight.
getHeight() - Method in class dev.mikita.darkforest.core.tile.TileMap
Gets height.
getHP() - Method in class dev.mikita.darkforest.model.entity.Player
Gets hp.
getId() - Method in class dev.mikita.darkforest.model.entity.Item.AItem
Gets item id.
getImage() - Method in class dev.mikita.darkforest.core.sprite.ASprite
Gets image.
getImage() - Method in class dev.mikita.darkforest.core.tile.Tile
Gets the image.
getInitialHealth() - Method in class dev.mikita.darkforest.model.component.HP
The Initial health.
getInstance() - Static method in class dev.mikita.darkforest.model.GameModel
Gets instance.
getInventory() - Method in class dev.mikita.darkforest.model.entity.Player
Gets the inventory.
getItem() - Method in class dev.mikita.darkforest.view.component.inventory.ItemView
Gets item.
getItem(int) - Static method in class dev.mikita.darkforest.core.factory.ItemFactory
Gets item.
getItems() - Method in class dev.mikita.darkforest.core.location.Location
Gets items.
getItems() - Method in class dev.mikita.darkforest.model.component.Inventory
The Items.
getItems() - Method in class dev.mikita.darkforest.model.GameModel
Gets items.
getLocation(int) - Method in class dev.mikita.darkforest.core.location.LocationManager
Gets location.
getLocationId() - Method in class dev.mikita.darkforest.core.location.Location
Gets location id.
getLocationId() - Method in class dev.mikita.darkforest.model.entity.Portal
Gets location id.
getMapHeight() - Method in class dev.mikita.darkforest.core.tile.TileMap
Gets the map height.
getMapWidth() - Method in class dev.mikita.darkforest.core.tile.TileMap
Gets the map width.
getMonster(int) - Static method in class dev.mikita.darkforest.core.factory.MonsterFactory
Gets monster.
getMonsters() - Method in class dev.mikita.darkforest.core.location.Location
Gets monsters.
getMonsters() - Method in class dev.mikita.darkforest.model.GameModel
Gets monsters.
getMoveBox() - Method in class dev.mikita.darkforest.model.entity.Player
Gets move box.
getName() - Method in class dev.mikita.darkforest.core.location.Location
Gets location name.
getName() - Method in class dev.mikita.darkforest.model.entity.Item.AItem
Gets item name.
getName() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets the name of the monster.
getName() - Method in class dev.mikita.darkforest.model.entity.Player
Gets the name.
getPlayer() - Method in class dev.mikita.darkforest.core.location.Location
Gets player.
getPlayer() - Method in class dev.mikita.darkforest.model.GameModel
Gets player.
getPlayerConfig(boolean) - Static method in class dev.mikita.darkforest.core.PlayerConfig
Gets player config.
getPortal(int) - Static method in class dev.mikita.darkforest.core.factory.PortalFactory
Gets portal.
getPortalId() - Method in class dev.mikita.darkforest.model.entity.Portal
Gets portal id.
getPortals() - Method in class dev.mikita.darkforest.core.location.Location
Gets portals.
getPortals() - Method in class dev.mikita.darkforest.model.GameModel
Gets portals.
getPositionX() - Method in class dev.mikita.darkforest.core.sprite.ASprite
Gets position x.
getPositionY() - Method in class dev.mikita.darkforest.core.sprite.ASprite
Gets position y.
getQuantity() - Method in class dev.mikita.darkforest.model.component.Inventory
Gets quantity.
getRadius() - Method in class dev.mikita.darkforest.model.entity.Item.equipment.Weapon
Returns the damage radius.
getRadiusViewCollisionBox() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets radius view collision box.
getScene() - Method in class dev.mikita.darkforest.view.AView
Gets scene.
getSpeed() - Method in class dev.mikita.darkforest.model.entity.Player
Gets the speed.
getSpriteManager() - Method in class dev.mikita.darkforest.core.location.Location
Gets sprite manager.
getSpriteManager() - Method in class dev.mikita.darkforest.model.GameModel
Gets sprite manager.
getText() - Method in class dev.mikita.darkforest.view.component.game.HPBox
Gets text.
getTile(int, int) - Method in class dev.mikita.darkforest.core.tile.TileMap
Gets tile.
getTileMap() - Method in class dev.mikita.darkforest.core.location.Location
Gets tile map.
getTileMap() - Method in class dev.mikita.darkforest.model.GameModel
Gets tile map.
getTileSize() - Static method in class dev.mikita.darkforest.core.Config
Gets tile size.
getView() - Method in class dev.mikita.darkforest.controller.AController
A reference to the view associated with this controller.
getViewingRadius() - Method in class dev.mikita.darkforest.model.entity.Monster
Gets the radius of the monster's view.
getWeapon() - Method in class dev.mikita.darkforest.model.component.Equipment
The Weapon.
getWidth() - Method in class dev.mikita.darkforest.core.sprite.ASprite
Gets width.
getWidth() - Method in class dev.mikita.darkforest.core.tile.TileMap
Gets width.
getWindowHeight() - Static method in class dev.mikita.darkforest.core.Config
Gets window height.
getWindowName() - Static method in class dev.mikita.darkforest.core.Config
Gets window name.
getWindowWidth() - Static method in class dev.mikita.darkforest.core.Config
Gets window width.
goToGameMenu() - Static method in class dev.mikita.darkforest.core.StateManager
Go to game menu.
goToInventory() - Static method in class dev.mikita.darkforest.core.StateManager
Go to inventory.
goToMainMenu() - Static method in class dev.mikita.darkforest.core.StateManager
Go to main menu.
goToMainMenuButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameOverController
Go to main menu button click handler.

H

HealthBottle - Class in dev.mikita.darkforest.model.entity.Item.bottle
The type Health bottle.
HealthBottle(int, String, double) - Constructor for class dev.mikita.darkforest.model.entity.Item.bottle.HealthBottle
Instantiates a new Health bottle.
height - Variable in class dev.mikita.darkforest.core.sprite.ASprite
The weight.
HP - Class in dev.mikita.darkforest.model.component
The type Hp.
HP(double) - Constructor for class dev.mikita.darkforest.model.component.HP
Instantiates a new Hp.
HPBox - Class in dev.mikita.darkforest.view.component.game
The type Hp box.
HPBox(double) - Constructor for class dev.mikita.darkforest.view.component.game.HPBox
Instantiates a new Hp box.

I

id - Variable in class dev.mikita.darkforest.model.entity.Item.AItem
The item id.
image - Variable in class dev.mikita.darkforest.core.sprite.ASprite
The image.
inAttack(Monster) - Method in class dev.mikita.darkforest.model.entity.Player
In attack.
inAttack(Player) - Method in class dev.mikita.darkforest.model.entity.Monster
In attack.
inHealth(HealthBottle) - Method in class dev.mikita.darkforest.model.entity.Player
In health.
init() - Method in class dev.mikita.darkforest.controller.AController
Init.
init() - Method in class dev.mikita.darkforest.controller.GameController
 
init() - Method in class dev.mikita.darkforest.controller.GameMenuController
 
init() - Method in class dev.mikita.darkforest.controller.GameOverController
 
init() - Method in class dev.mikita.darkforest.controller.InventoryController
 
init() - Method in class dev.mikita.darkforest.controller.MainMenuController
 
init() - Method in class dev.mikita.darkforest.core.location.Location
Init.
init() - Method in class dev.mikita.darkforest.view.AView
Initializes the view.
init() - Method in class dev.mikita.darkforest.view.GameMenuView
 
init() - Method in class dev.mikita.darkforest.view.GameOverView
 
init() - Method in class dev.mikita.darkforest.view.GameView
 
init() - Method in class dev.mikita.darkforest.view.InventoryView
 
init() - Method in class dev.mikita.darkforest.view.MainMenuView
 
init(boolean) - Method in class dev.mikita.darkforest.model.GameModel
Init.
init(String) - Static method in class dev.mikita.darkforest.core.Config
Init.
init(Stage) - Static method in class dev.mikita.darkforest.core.StateManager
Init.
intersectsAttackBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Player
Intersects attack box boolean.
intersectsCollisionBox(ASprite) - Method in class dev.mikita.darkforest.core.sprite.ASprite
Intersects collision box boolean.
intersectsDamageBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Monster
Intersects damage box boolean.
intersectsMoveBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Player
Intersects move box boolean.
intersectsRadiusViewBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Monster
Intersects radius view box boolean.
Inventory - Class in dev.mikita.darkforest.model.component
The type Inventory.
Inventory(int) - Constructor for class dev.mikita.darkforest.model.component.Inventory
Instantiates a new Inventory.
InventoryController - Class in dev.mikita.darkforest.controller
The type Inventory controller.
InventoryController() - Constructor for class dev.mikita.darkforest.controller.InventoryController
 
InventoryView - Class in dev.mikita.darkforest.view
The type Inventory view.
InventoryView(InventoryController) - Constructor for class dev.mikita.darkforest.view.InventoryView
Instantiates a new Inventory view.
isDead() - Method in class dev.mikita.darkforest.model.entity.Monster
Is dead boolean.
isDead() - Method in class dev.mikita.darkforest.model.entity.Player
Is dead boolean.
isExistPlayerSave() - Static method in class dev.mikita.darkforest.core.PlayerConfig
Is exist player save boolean.
isFull() - Method in class dev.mikita.darkforest.model.component.Inventory
Is full boolean.
isInInventory(AItem) - Method in class dev.mikita.darkforest.model.component.Inventory
Is in inventory boolean.
isPassable() - Method in class dev.mikita.darkforest.core.tile.Tile
Is passable boolean.
ItemFactory - Class in dev.mikita.darkforest.core.factory
The type Item factory.
ItemFactory() - Constructor for class dev.mikita.darkforest.core.factory.ItemFactory
 
ItemView - Class in dev.mikita.darkforest.view.component.inventory
The type Item view.
ItemView(InventoryView) - Constructor for class dev.mikita.darkforest.view.component.inventory.ItemView
Instantiates a new Item view.

K

keyPressedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.GameController
Key pressed handler.
keyPressedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
Key pressed handler.
keyPressedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.InventoryController
Key pressed handler.
keyReleasedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.GameController
Key released handler.

L

Location - Class in dev.mikita.darkforest.core.location
The type Location.
Location(int) - Constructor for class dev.mikita.darkforest.core.location.Location
Instantiates a new location.
LocationManager - Class in dev.mikita.darkforest.core.location
The type Location manager.
LocationManager() - Constructor for class dev.mikita.darkforest.core.location.LocationManager
 

M

main(String[]) - Static method in class dev.mikita.darkforest.Main
 
Main - Class in dev.mikita.darkforest
The type Main.
Main() - Constructor for class dev.mikita.darkforest.Main
 
MainMenuController - Class in dev.mikita.darkforest.controller
The type Main menu controller.
MainMenuController() - Constructor for class dev.mikita.darkforest.controller.MainMenuController
 
MainMenuView - Class in dev.mikita.darkforest.view
The type Main menu view.
MainMenuView(MainMenuController) - Constructor for class dev.mikita.darkforest.view.MainMenuView
Instantiates a new Main menu view.
Monster - Class in dev.mikita.darkforest.model.entity
The type Monster.
Monster(String, double, double, double, double, double, double) - Constructor for class dev.mikita.darkforest.model.entity.Monster
Instantiates a new Monster.
MonsterFactory - Class in dev.mikita.darkforest.core.factory
The type Monster factory.
MonsterFactory() - Constructor for class dev.mikita.darkforest.core.factory.MonsterFactory
 
moveDown(int) - Method in class dev.mikita.darkforest.model.entity.Player
Move down.
moveLeft(int) - Method in class dev.mikita.darkforest.model.entity.Player
Move left.
moveRight(int) - Method in class dev.mikita.darkforest.model.entity.Player
Move right.
moveUp(int) - Method in class dev.mikita.darkforest.model.entity.Player
Move up.

N

name - Variable in class dev.mikita.darkforest.model.entity.Item.AItem
The item name.

O

offCombat() - Method in class dev.mikita.darkforest.model.entity.Monster
Off combat.

P

Player - Class in dev.mikita.darkforest.model.entity
The type Player.
Player(String, double, double, double, double) - Constructor for class dev.mikita.darkforest.model.entity.Player
Instantiates a new Player.
playerAttack() - Method in class dev.mikita.darkforest.controller.GameController
Player attack.
PlayerConfig - Class in dev.mikita.darkforest.core
The type Player config.
PlayerConfig() - Constructor for class dev.mikita.darkforest.core.PlayerConfig
 
Portal - Class in dev.mikita.darkforest.model.entity
The type Portal.
Portal(int, int, int, int) - Constructor for class dev.mikita.darkforest.model.entity.Portal
Instantiates a new Portal.
PortalFactory - Class in dev.mikita.darkforest.core.factory
The type Portal factory.
PortalFactory() - Constructor for class dev.mikita.darkforest.core.factory.PortalFactory
 
positionX - Variable in class dev.mikita.darkforest.core.sprite.ASprite
The position x.
positionY - Variable in class dev.mikita.darkforest.core.sprite.ASprite
The position y.

R

reduceHealth(double) - Method in class dev.mikita.darkforest.model.component.HP
Reduce health.
removeItem(AItem) - Method in class dev.mikita.darkforest.model.component.Inventory
Remove item boolean.
removeSprite(ASprite) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
Remove sprite.
render() - Method in class dev.mikita.darkforest.view.AView
Render.
render() - Method in class dev.mikita.darkforest.view.GameMenuView
 
render() - Method in class dev.mikita.darkforest.view.GameOverView
 
render() - Method in class dev.mikita.darkforest.view.GameView
 
render() - Method in class dev.mikita.darkforest.view.InventoryView
 
render() - Method in class dev.mikita.darkforest.view.MainMenuView
 
render(GraphicsContext) - Method in class dev.mikita.darkforest.core.sprite.ASprite
Render.
render(GraphicsContext) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
Render.
render(GraphicsContext) - Method in class dev.mikita.darkforest.core.tile.TileMap
Render.
render(GraphicsContext, double, double) - Method in class dev.mikita.darkforest.core.tile.Tile
Render.
reset() - Method in class dev.mikita.darkforest.controller.AController
Reset.
resetScene() - Static method in class dev.mikita.darkforest.core.StateManager
Reset scene.

S

savePlayerConfig() - Static method in class dev.mikita.darkforest.core.PlayerConfig
Save player config.
scene - Variable in class dev.mikita.darkforest.view.AView
The Scene.
setAim(Player) - Method in class dev.mikita.darkforest.model.entity.Monster
Sets aim.
setEquipment(AEquipment) - Method in class dev.mikita.darkforest.model.entity.Player
Sets equipment.
setEquipment(AEquipment, Inventory) - Method in class dev.mikita.darkforest.model.component.Equipment
Sets equipment.
setImage(String) - Method in class dev.mikita.darkforest.core.sprite.ASprite
Sets image.
setImage(Image) - Method in class dev.mikita.darkforest.core.sprite.ASprite
Sets image.
setInitialHealth(double) - Method in class dev.mikita.darkforest.model.component.HP
The Initial health.
setItem(AItem) - Method in class dev.mikita.darkforest.view.component.inventory.ItemView
Sets item.
setItemInfo(AItem) - Method in class dev.mikita.darkforest.view.InventoryView
Sets item info.
setLocation(int) - Method in class dev.mikita.darkforest.model.GameModel
Sets location.
setPlayer(Player) - Method in class dev.mikita.darkforest.core.location.Location
Sets player.
setPosition(double, double) - Method in class dev.mikita.darkforest.core.sprite.ASprite
Sets position.
setTile(int, int, Tile) - Method in class dev.mikita.darkforest.core.tile.TileMap
Sets tile.
SpriteManager - Class in dev.mikita.darkforest.core.sprite
The type Sprite manager.
SpriteManager() - Constructor for class dev.mikita.darkforest.core.sprite.SpriteManager
Instantiates a new Sprite manager.
start(Stage) - Method in class dev.mikita.darkforest.Game
 
startGame(boolean) - Static method in class dev.mikita.darkforest.core.StateManager
Start game.
startLoop() - Static method in class dev.mikita.darkforest.core.StateManager
Start loop.
StateManager - Class in dev.mikita.darkforest.core
The type State manager.
StateManager() - Constructor for class dev.mikita.darkforest.core.StateManager
 
stopLoop() - Static method in class dev.mikita.darkforest.core.StateManager
Stop loop.

T

take(Player) - Method in class dev.mikita.darkforest.model.entity.Item.AItem
Take boolean.
tick(double) - Method in class dev.mikita.darkforest.controller.AController
Tick.
tick(double) - Method in class dev.mikita.darkforest.controller.GameController
 
tick(double) - Method in class dev.mikita.darkforest.controller.GameMenuController
 
tick(double) - Method in class dev.mikita.darkforest.controller.GameOverController
 
tick(double) - Method in class dev.mikita.darkforest.controller.InventoryController
 
tick(double) - Method in class dev.mikita.darkforest.controller.MainMenuController
 
Tile - Class in dev.mikita.darkforest.core.tile
The type Tile.
Tile(String, boolean) - Constructor for class dev.mikita.darkforest.core.tile.Tile
Instantiates a new tile.
TileMap - Class in dev.mikita.darkforest.core.tile
The type Tile map.
TileMap(int, int, int) - Constructor for class dev.mikita.darkforest.core.tile.TileMap
Instantiates a new Tile map.
TileMapManager - Class in dev.mikita.darkforest.core.tile
The type Tile map manager.
TileMapManager() - Constructor for class dev.mikita.darkforest.core.tile.TileMapManager
 
toMainMenuButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
To main menu button click handler.

U

unEquip(Player) - Method in class dev.mikita.darkforest.model.entity.Item.equipment.AEquipment
Un equip.
unsetEquipment(AEquipment) - Method in class dev.mikita.darkforest.model.entity.Player
Unset equipment.
unsetEquipment(AEquipment, Inventory) - Method in class dev.mikita.darkforest.model.component.Equipment
Unset equipment.
unsetPlayer() - Method in class dev.mikita.darkforest.core.location.Location
Unset player.
update(double) - Method in class dev.mikita.darkforest.core.sprite.ASprite
Update.
update(double) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
Update.
update(double) - Method in class dev.mikita.darkforest.model.entity.Monster
 
update(Observable, Object) - Method in class dev.mikita.darkforest.view.component.game.HPBox
 
update(Observable, Object) - Method in class dev.mikita.darkforest.view.InventoryView
 
use(Player) - Method in class dev.mikita.darkforest.model.entity.Item.bottle.HealthBottle
Use.

V

view - Variable in class dev.mikita.darkforest.controller.AController
The view.

W

wasInitialized - Variable in class dev.mikita.darkforest.controller.AController
The controller was initialized.
Weapon - Class in dev.mikita.darkforest.model.entity.Item.equipment
The type Weapon.
Weapon(int, String, double, double) - Constructor for class dev.mikita.darkforest.model.entity.Item.equipment.Weapon
Instantiates a new weapon.
width - Variable in class dev.mikita.darkforest.core.sprite.ASprite
The width.
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