Index
All Classes and Interfaces|All Packages
A
- AController - Class in dev.mikita.darkforest.controller
-
The type A controller.
- AController() - Constructor for class dev.mikita.darkforest.controller.AController
- activate() - Method in class dev.mikita.darkforest.model.entity.Portal
-
Activate.
- addHealth(double) - Method in class dev.mikita.darkforest.model.component.HP
-
Add health.
- addItem(AItem) - Method in class dev.mikita.darkforest.model.component.Inventory
-
Add item boolean.
- addSprite(ASprite) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
-
Add sprite.
- AEquipment - Class in dev.mikita.darkforest.model.entity.Item.equipment
-
The type AEquipment.
- AEquipment(int, String) - Constructor for class dev.mikita.darkforest.model.entity.Item.equipment.AEquipment
-
Instantiates a new AEquipment.
- AItem - Class in dev.mikita.darkforest.model.entity.Item
-
The type AItem.
- AItem(int, String) - Constructor for class dev.mikita.darkforest.model.entity.Item.AItem
-
Instantiates a new item.
- Armor - Class in dev.mikita.darkforest.model.entity.Item.equipment
-
The type Armor.
- Armor(int, String, double) - Constructor for class dev.mikita.darkforest.model.entity.Item.equipment.Armor
-
Instantiates a new armor.
- ASprite - Class in dev.mikita.darkforest.core.sprite
-
The type ASprite.
- ASprite() - Constructor for class dev.mikita.darkforest.core.sprite.ASprite
-
Instantiates a new A sprite.
- attack(Monster) - Method in class dev.mikita.darkforest.model.entity.Player
-
Attack.
- attack(Player) - Method in class dev.mikita.darkforest.model.entity.Monster
-
Attack.
- AView - Class in dev.mikita.darkforest.view
-
The type AView.
- AView() - Constructor for class dev.mikita.darkforest.view.AView
C
- Config - Class in dev.mikita.darkforest.core
-
The type Config.
- Config() - Constructor for class dev.mikita.darkforest.core.Config
- continueGame() - Static method in class dev.mikita.darkforest.core.StateManager
-
Continue game.
- controller - Variable in class dev.mikita.darkforest.view.AView
-
The Controller.
- convertPixelToTile(double) - Static method in class dev.mikita.darkforest.core.tile.TileMap
-
Convert pixel to tile int.
- convertTileToPixel(int) - Static method in class dev.mikita.darkforest.core.tile.TileMap
-
Convert tile to pixel int.
- createTileMap(String, int) - Static method in class dev.mikita.darkforest.core.tile.TileMapManager
-
Create tile map tile map.
D
- dev.mikita.darkforest - package dev.mikita.darkforest
- dev.mikita.darkforest.controller - package dev.mikita.darkforest.controller
- dev.mikita.darkforest.core - package dev.mikita.darkforest.core
- dev.mikita.darkforest.core.factory - package dev.mikita.darkforest.core.factory
- dev.mikita.darkforest.core.location - package dev.mikita.darkforest.core.location
- dev.mikita.darkforest.core.sprite - package dev.mikita.darkforest.core.sprite
- dev.mikita.darkforest.core.tile - package dev.mikita.darkforest.core.tile
- dev.mikita.darkforest.model - package dev.mikita.darkforest.model
- dev.mikita.darkforest.model.component - package dev.mikita.darkforest.model.component
- dev.mikita.darkforest.model.entity - package dev.mikita.darkforest.model.entity
- dev.mikita.darkforest.model.entity.Item - package dev.mikita.darkforest.model.entity.Item
- dev.mikita.darkforest.model.entity.Item.bottle - package dev.mikita.darkforest.model.entity.Item.bottle
- dev.mikita.darkforest.model.entity.Item.equipment - package dev.mikita.darkforest.model.entity.Item.equipment
- dev.mikita.darkforest.view - package dev.mikita.darkforest.view
- dev.mikita.darkforest.view.component.game - package dev.mikita.darkforest.view.component.game
- dev.mikita.darkforest.view.component.inventory - package dev.mikita.darkforest.view.component.inventory
- drop(Player) - Method in class dev.mikita.darkforest.model.entity.Item.AItem
-
Drop boolean.
E
- equip(Player) - Method in class dev.mikita.darkforest.model.entity.Item.equipment.AEquipment
-
Equip.
- Equipment - Class in dev.mikita.darkforest.model.component
-
The type Equipment.
- Equipment() - Constructor for class dev.mikita.darkforest.model.component.Equipment
- exitGame() - Static method in class dev.mikita.darkforest.core.StateManager
-
Exit game.
- exitGameButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
-
Exit game button click handler.
- exitGameButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.MainMenuController
-
Exit game button click handler.
G
- Game - Class in dev.mikita.darkforest
-
The type Game.
- Game() - Constructor for class dev.mikita.darkforest.Game
- gameContinueButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
-
Game continue button click handler.
- GameController - Class in dev.mikita.darkforest.controller
-
The type Game controller.
- GameController() - Constructor for class dev.mikita.darkforest.controller.GameController
- gameLoadButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.MainMenuController
-
Game load button click handler.
- GameMenuController - Class in dev.mikita.darkforest.controller
-
The type Game menu controller.
- GameMenuController() - Constructor for class dev.mikita.darkforest.controller.GameMenuController
- GameMenuView - Class in dev.mikita.darkforest.view
-
The type Game menu view.
- GameMenuView(GameMenuController) - Constructor for class dev.mikita.darkforest.view.GameMenuView
-
Instantiates a new Game menu view.
- GameModel - Class in dev.mikita.darkforest.model
-
The type Game model.
- GameModel() - Constructor for class dev.mikita.darkforest.model.GameModel
- gameOver() - Static method in class dev.mikita.darkforest.core.StateManager
-
Game over.
- GameOverController - Class in dev.mikita.darkforest.controller
-
The type Game over controller.
- GameOverController() - Constructor for class dev.mikita.darkforest.controller.GameOverController
- GameOverView - Class in dev.mikita.darkforest.view
-
The type GameOver view.
- GameOverView(GameOverController) - Constructor for class dev.mikita.darkforest.view.GameOverView
-
Instantiates a new GameOver view.
- gameSaveButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
-
Game save button click handler.
- gameStartButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.MainMenuController
-
Game start button click handler.
- GameView - Class in dev.mikita.darkforest.view
-
The type Game view.
- GameView(GameController) - Constructor for class dev.mikita.darkforest.view.GameView
-
Instantiates a new Game view.
- getArmor() - Method in class dev.mikita.darkforest.model.component.Equipment
-
The Armor.
- getArmor() - Method in class dev.mikita.darkforest.model.entity.Item.equipment.Armor
-
Gets armor value.
- getArmor() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets armor.
- getAttackCollisionBox() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets attack collision box.
- getBasicArmor() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets the basic armor.
- getBasicDamage() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets the basic damage.
- getBasicDamageRadius() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets basic damage radius.
- getCanvasRoot() - Method in class dev.mikita.darkforest.view.GameView
-
Gets canvas root.
- getCapacity() - Method in class dev.mikita.darkforest.model.component.Inventory
-
The capacity.
- getCollisionBox() - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Gets collision box.
- getCurrentArmor() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets current armor.
- getCurrentLocation() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets current location.
- getCurrentState() - Static method in class dev.mikita.darkforest.core.StateManager
-
Gets current state.
- getCurrentWeapon() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets current weapon.
- getDamage() - Method in class dev.mikita.darkforest.model.entity.Item.equipment.Weapon
-
Returns the damage value.
- getDamage() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets the damage that the monster can inflict.
- getDamage() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets damage.
- getDamageRadius() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets the radius of the damage that the monster can inflict.
- getDamageRadius() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets damage radius.
- getDamageRadiusBox() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets damage radius box.
- getEquipment() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets the equipment.
- getHealth() - Method in class dev.mikita.darkforest.model.component.HP
-
Gets health.
- getHealth() - Method in class dev.mikita.darkforest.model.entity.Item.bottle.HealthBottle
-
The health.
- getHealth() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets the health of the monster.
- getHealth() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets health.
- getHeight() - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Gets weight.
- getHeight() - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Gets height.
- getHP() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets hp.
- getId() - Method in class dev.mikita.darkforest.model.entity.Item.AItem
-
Gets item id.
- getImage() - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Gets image.
- getImage() - Method in class dev.mikita.darkforest.core.tile.Tile
-
Gets the image.
- getInitialHealth() - Method in class dev.mikita.darkforest.model.component.HP
-
The Initial health.
- getInstance() - Static method in class dev.mikita.darkforest.model.GameModel
-
Gets instance.
- getInventory() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets the inventory.
- getItem() - Method in class dev.mikita.darkforest.view.component.inventory.ItemView
-
Gets item.
- getItem(int) - Static method in class dev.mikita.darkforest.core.factory.ItemFactory
-
Gets item.
- getItems() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets items.
- getItems() - Method in class dev.mikita.darkforest.model.component.Inventory
-
The Items.
- getItems() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets items.
- getLocation(int) - Method in class dev.mikita.darkforest.core.location.LocationManager
-
Gets location.
- getLocationId() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets location id.
- getLocationId() - Method in class dev.mikita.darkforest.model.entity.Portal
-
Gets location id.
- getMapHeight() - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Gets the map height.
- getMapWidth() - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Gets the map width.
- getMonster(int) - Static method in class dev.mikita.darkforest.core.factory.MonsterFactory
-
Gets monster.
- getMonsters() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets monsters.
- getMonsters() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets monsters.
- getMoveBox() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets move box.
- getName() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets location name.
- getName() - Method in class dev.mikita.darkforest.model.entity.Item.AItem
-
Gets item name.
- getName() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets the name of the monster.
- getName() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets the name.
- getPlayer() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets player.
- getPlayer() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets player.
- getPlayerConfig(boolean) - Static method in class dev.mikita.darkforest.core.PlayerConfig
-
Gets player config.
- getPortal(int) - Static method in class dev.mikita.darkforest.core.factory.PortalFactory
-
Gets portal.
- getPortalId() - Method in class dev.mikita.darkforest.model.entity.Portal
-
Gets portal id.
- getPortals() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets portals.
- getPortals() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets portals.
- getPositionX() - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Gets position x.
- getPositionY() - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Gets position y.
- getQuantity() - Method in class dev.mikita.darkforest.model.component.Inventory
-
Gets quantity.
- getRadius() - Method in class dev.mikita.darkforest.model.entity.Item.equipment.Weapon
-
Returns the damage radius.
- getRadiusViewCollisionBox() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets radius view collision box.
- getScene() - Method in class dev.mikita.darkforest.view.AView
-
Gets scene.
- getSpeed() - Method in class dev.mikita.darkforest.model.entity.Player
-
Gets the speed.
- getSpriteManager() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets sprite manager.
- getSpriteManager() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets sprite manager.
- getText() - Method in class dev.mikita.darkforest.view.component.game.HPBox
-
Gets text.
- getTile(int, int) - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Gets tile.
- getTileMap() - Method in class dev.mikita.darkforest.core.location.Location
-
Gets tile map.
- getTileMap() - Method in class dev.mikita.darkforest.model.GameModel
-
Gets tile map.
- getTileSize() - Static method in class dev.mikita.darkforest.core.Config
-
Gets tile size.
- getView() - Method in class dev.mikita.darkforest.controller.AController
-
A reference to the view associated with this controller.
- getViewingRadius() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Gets the radius of the monster's view.
- getWeapon() - Method in class dev.mikita.darkforest.model.component.Equipment
-
The Weapon.
- getWidth() - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Gets width.
- getWidth() - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Gets width.
- getWindowHeight() - Static method in class dev.mikita.darkforest.core.Config
-
Gets window height.
- getWindowName() - Static method in class dev.mikita.darkforest.core.Config
-
Gets window name.
- getWindowWidth() - Static method in class dev.mikita.darkforest.core.Config
-
Gets window width.
- goToGameMenu() - Static method in class dev.mikita.darkforest.core.StateManager
-
Go to game menu.
- goToInventory() - Static method in class dev.mikita.darkforest.core.StateManager
-
Go to inventory.
- goToMainMenu() - Static method in class dev.mikita.darkforest.core.StateManager
-
Go to main menu.
- goToMainMenuButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameOverController
-
Go to main menu button click handler.
H
- HealthBottle - Class in dev.mikita.darkforest.model.entity.Item.bottle
-
The type Health bottle.
- HealthBottle(int, String, double) - Constructor for class dev.mikita.darkforest.model.entity.Item.bottle.HealthBottle
-
Instantiates a new Health bottle.
- height - Variable in class dev.mikita.darkforest.core.sprite.ASprite
-
The weight.
- HP - Class in dev.mikita.darkforest.model.component
-
The type Hp.
- HP(double) - Constructor for class dev.mikita.darkforest.model.component.HP
-
Instantiates a new Hp.
- HPBox - Class in dev.mikita.darkforest.view.component.game
-
The type Hp box.
- HPBox(double) - Constructor for class dev.mikita.darkforest.view.component.game.HPBox
-
Instantiates a new Hp box.
I
- id - Variable in class dev.mikita.darkforest.model.entity.Item.AItem
-
The item id.
- image - Variable in class dev.mikita.darkforest.core.sprite.ASprite
-
The image.
- inAttack(Monster) - Method in class dev.mikita.darkforest.model.entity.Player
-
In attack.
- inAttack(Player) - Method in class dev.mikita.darkforest.model.entity.Monster
-
In attack.
- inHealth(HealthBottle) - Method in class dev.mikita.darkforest.model.entity.Player
-
In health.
- init() - Method in class dev.mikita.darkforest.controller.AController
-
Init.
- init() - Method in class dev.mikita.darkforest.controller.GameController
- init() - Method in class dev.mikita.darkforest.controller.GameMenuController
- init() - Method in class dev.mikita.darkforest.controller.GameOverController
- init() - Method in class dev.mikita.darkforest.controller.InventoryController
- init() - Method in class dev.mikita.darkforest.controller.MainMenuController
- init() - Method in class dev.mikita.darkforest.core.location.Location
-
Init.
- init() - Method in class dev.mikita.darkforest.view.AView
-
Initializes the view.
- init() - Method in class dev.mikita.darkforest.view.GameMenuView
- init() - Method in class dev.mikita.darkforest.view.GameOverView
- init() - Method in class dev.mikita.darkforest.view.GameView
- init() - Method in class dev.mikita.darkforest.view.InventoryView
- init() - Method in class dev.mikita.darkforest.view.MainMenuView
- init(boolean) - Method in class dev.mikita.darkforest.model.GameModel
-
Init.
- init(String) - Static method in class dev.mikita.darkforest.core.Config
-
Init.
- init(Stage) - Static method in class dev.mikita.darkforest.core.StateManager
-
Init.
- intersectsAttackBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Player
-
Intersects attack box boolean.
- intersectsCollisionBox(ASprite) - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Intersects collision box boolean.
- intersectsDamageBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Monster
-
Intersects damage box boolean.
- intersectsMoveBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Player
-
Intersects move box boolean.
- intersectsRadiusViewBox(ASprite) - Method in class dev.mikita.darkforest.model.entity.Monster
-
Intersects radius view box boolean.
- Inventory - Class in dev.mikita.darkforest.model.component
-
The type Inventory.
- Inventory(int) - Constructor for class dev.mikita.darkforest.model.component.Inventory
-
Instantiates a new Inventory.
- InventoryController - Class in dev.mikita.darkforest.controller
-
The type Inventory controller.
- InventoryController() - Constructor for class dev.mikita.darkforest.controller.InventoryController
- InventoryView - Class in dev.mikita.darkforest.view
-
The type Inventory view.
- InventoryView(InventoryController) - Constructor for class dev.mikita.darkforest.view.InventoryView
-
Instantiates a new Inventory view.
- isDead() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Is dead boolean.
- isDead() - Method in class dev.mikita.darkforest.model.entity.Player
-
Is dead boolean.
- isExistPlayerSave() - Static method in class dev.mikita.darkforest.core.PlayerConfig
-
Is exist player save boolean.
- isFull() - Method in class dev.mikita.darkforest.model.component.Inventory
-
Is full boolean.
- isInInventory(AItem) - Method in class dev.mikita.darkforest.model.component.Inventory
-
Is in inventory boolean.
- isPassable() - Method in class dev.mikita.darkforest.core.tile.Tile
-
Is passable boolean.
- ItemFactory - Class in dev.mikita.darkforest.core.factory
-
The type Item factory.
- ItemFactory() - Constructor for class dev.mikita.darkforest.core.factory.ItemFactory
- ItemView - Class in dev.mikita.darkforest.view.component.inventory
-
The type Item view.
- ItemView(InventoryView) - Constructor for class dev.mikita.darkforest.view.component.inventory.ItemView
-
Instantiates a new Item view.
K
- keyPressedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.GameController
-
Key pressed handler.
- keyPressedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
-
Key pressed handler.
- keyPressedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.InventoryController
-
Key pressed handler.
- keyReleasedHandler(KeyEvent) - Method in class dev.mikita.darkforest.controller.GameController
-
Key released handler.
L
- Location - Class in dev.mikita.darkforest.core.location
-
The type Location.
- Location(int) - Constructor for class dev.mikita.darkforest.core.location.Location
-
Instantiates a new location.
- LocationManager - Class in dev.mikita.darkforest.core.location
-
The type Location manager.
- LocationManager() - Constructor for class dev.mikita.darkforest.core.location.LocationManager
M
- main(String[]) - Static method in class dev.mikita.darkforest.Main
- Main - Class in dev.mikita.darkforest
-
The type Main.
- Main() - Constructor for class dev.mikita.darkforest.Main
- MainMenuController - Class in dev.mikita.darkforest.controller
-
The type Main menu controller.
- MainMenuController() - Constructor for class dev.mikita.darkforest.controller.MainMenuController
- MainMenuView - Class in dev.mikita.darkforest.view
-
The type Main menu view.
- MainMenuView(MainMenuController) - Constructor for class dev.mikita.darkforest.view.MainMenuView
-
Instantiates a new Main menu view.
- Monster - Class in dev.mikita.darkforest.model.entity
-
The type Monster.
- Monster(String, double, double, double, double, double, double) - Constructor for class dev.mikita.darkforest.model.entity.Monster
-
Instantiates a new Monster.
- MonsterFactory - Class in dev.mikita.darkforest.core.factory
-
The type Monster factory.
- MonsterFactory() - Constructor for class dev.mikita.darkforest.core.factory.MonsterFactory
- moveDown(int) - Method in class dev.mikita.darkforest.model.entity.Player
-
Move down.
- moveLeft(int) - Method in class dev.mikita.darkforest.model.entity.Player
-
Move left.
- moveRight(int) - Method in class dev.mikita.darkforest.model.entity.Player
-
Move right.
- moveUp(int) - Method in class dev.mikita.darkforest.model.entity.Player
-
Move up.
N
O
- offCombat() - Method in class dev.mikita.darkforest.model.entity.Monster
-
Off combat.
P
- Player - Class in dev.mikita.darkforest.model.entity
-
The type Player.
- Player(String, double, double, double, double) - Constructor for class dev.mikita.darkforest.model.entity.Player
-
Instantiates a new Player.
- playerAttack() - Method in class dev.mikita.darkforest.controller.GameController
-
Player attack.
- PlayerConfig - Class in dev.mikita.darkforest.core
-
The type Player config.
- PlayerConfig() - Constructor for class dev.mikita.darkforest.core.PlayerConfig
- Portal - Class in dev.mikita.darkforest.model.entity
-
The type Portal.
- Portal(int, int, int, int) - Constructor for class dev.mikita.darkforest.model.entity.Portal
-
Instantiates a new Portal.
- PortalFactory - Class in dev.mikita.darkforest.core.factory
-
The type Portal factory.
- PortalFactory() - Constructor for class dev.mikita.darkforest.core.factory.PortalFactory
- positionX - Variable in class dev.mikita.darkforest.core.sprite.ASprite
-
The position x.
- positionY - Variable in class dev.mikita.darkforest.core.sprite.ASprite
-
The position y.
R
- reduceHealth(double) - Method in class dev.mikita.darkforest.model.component.HP
-
Reduce health.
- removeItem(AItem) - Method in class dev.mikita.darkforest.model.component.Inventory
-
Remove item boolean.
- removeSprite(ASprite) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
-
Remove sprite.
- render() - Method in class dev.mikita.darkforest.view.AView
-
Render.
- render() - Method in class dev.mikita.darkforest.view.GameMenuView
- render() - Method in class dev.mikita.darkforest.view.GameOverView
- render() - Method in class dev.mikita.darkforest.view.GameView
- render() - Method in class dev.mikita.darkforest.view.InventoryView
- render() - Method in class dev.mikita.darkforest.view.MainMenuView
- render(GraphicsContext) - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Render.
- render(GraphicsContext) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
-
Render.
- render(GraphicsContext) - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Render.
- render(GraphicsContext, double, double) - Method in class dev.mikita.darkforest.core.tile.Tile
-
Render.
- reset() - Method in class dev.mikita.darkforest.controller.AController
-
Reset.
- resetScene() - Static method in class dev.mikita.darkforest.core.StateManager
-
Reset scene.
S
- savePlayerConfig() - Static method in class dev.mikita.darkforest.core.PlayerConfig
-
Save player config.
- scene - Variable in class dev.mikita.darkforest.view.AView
-
The Scene.
- setAim(Player) - Method in class dev.mikita.darkforest.model.entity.Monster
-
Sets aim.
- setEquipment(AEquipment) - Method in class dev.mikita.darkforest.model.entity.Player
-
Sets equipment.
- setEquipment(AEquipment, Inventory) - Method in class dev.mikita.darkforest.model.component.Equipment
-
Sets equipment.
- setImage(String) - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Sets image.
- setImage(Image) - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Sets image.
- setInitialHealth(double) - Method in class dev.mikita.darkforest.model.component.HP
-
The Initial health.
- setItem(AItem) - Method in class dev.mikita.darkforest.view.component.inventory.ItemView
-
Sets item.
- setItemInfo(AItem) - Method in class dev.mikita.darkforest.view.InventoryView
-
Sets item info.
- setLocation(int) - Method in class dev.mikita.darkforest.model.GameModel
-
Sets location.
- setPlayer(Player) - Method in class dev.mikita.darkforest.core.location.Location
-
Sets player.
- setPosition(double, double) - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Sets position.
- setTile(int, int, Tile) - Method in class dev.mikita.darkforest.core.tile.TileMap
-
Sets tile.
- SpriteManager - Class in dev.mikita.darkforest.core.sprite
-
The type Sprite manager.
- SpriteManager() - Constructor for class dev.mikita.darkforest.core.sprite.SpriteManager
-
Instantiates a new Sprite manager.
- start(Stage) - Method in class dev.mikita.darkforest.Game
- startGame(boolean) - Static method in class dev.mikita.darkforest.core.StateManager
-
Start game.
- startLoop() - Static method in class dev.mikita.darkforest.core.StateManager
-
Start loop.
- StateManager - Class in dev.mikita.darkforest.core
-
The type State manager.
- StateManager() - Constructor for class dev.mikita.darkforest.core.StateManager
- stopLoop() - Static method in class dev.mikita.darkforest.core.StateManager
-
Stop loop.
T
- take(Player) - Method in class dev.mikita.darkforest.model.entity.Item.AItem
-
Take boolean.
- tick(double) - Method in class dev.mikita.darkforest.controller.AController
-
Tick.
- tick(double) - Method in class dev.mikita.darkforest.controller.GameController
- tick(double) - Method in class dev.mikita.darkforest.controller.GameMenuController
- tick(double) - Method in class dev.mikita.darkforest.controller.GameOverController
- tick(double) - Method in class dev.mikita.darkforest.controller.InventoryController
- tick(double) - Method in class dev.mikita.darkforest.controller.MainMenuController
- Tile - Class in dev.mikita.darkforest.core.tile
-
The type Tile.
- Tile(String, boolean) - Constructor for class dev.mikita.darkforest.core.tile.Tile
-
Instantiates a new tile.
- TileMap - Class in dev.mikita.darkforest.core.tile
-
The type Tile map.
- TileMap(int, int, int) - Constructor for class dev.mikita.darkforest.core.tile.TileMap
-
Instantiates a new Tile map.
- TileMapManager - Class in dev.mikita.darkforest.core.tile
-
The type Tile map manager.
- TileMapManager() - Constructor for class dev.mikita.darkforest.core.tile.TileMapManager
- toMainMenuButtonClickHandler(MouseEvent) - Method in class dev.mikita.darkforest.controller.GameMenuController
-
To main menu button click handler.
U
- unEquip(Player) - Method in class dev.mikita.darkforest.model.entity.Item.equipment.AEquipment
-
Un equip.
- unsetEquipment(AEquipment) - Method in class dev.mikita.darkforest.model.entity.Player
-
Unset equipment.
- unsetEquipment(AEquipment, Inventory) - Method in class dev.mikita.darkforest.model.component.Equipment
-
Unset equipment.
- unsetPlayer() - Method in class dev.mikita.darkforest.core.location.Location
-
Unset player.
- update(double) - Method in class dev.mikita.darkforest.core.sprite.ASprite
-
Update.
- update(double) - Method in class dev.mikita.darkforest.core.sprite.SpriteManager
-
Update.
- update(double) - Method in class dev.mikita.darkforest.model.entity.Monster
- update(Observable, Object) - Method in class dev.mikita.darkforest.view.component.game.HPBox
- update(Observable, Object) - Method in class dev.mikita.darkforest.view.InventoryView
- use(Player) - Method in class dev.mikita.darkforest.model.entity.Item.bottle.HealthBottle
-
Use.
V
- view - Variable in class dev.mikita.darkforest.controller.AController
-
The view.
W
- wasInitialized - Variable in class dev.mikita.darkforest.controller.AController
-
The controller was initialized.
- Weapon - Class in dev.mikita.darkforest.model.entity.Item.equipment
-
The type Weapon.
- Weapon(int, String, double, double) - Constructor for class dev.mikita.darkforest.model.entity.Item.equipment.Weapon
-
Instantiates a new weapon.
- width - Variable in class dev.mikita.darkforest.core.sprite.ASprite
-
The width.
All Classes and Interfaces|All Packages